世界のビデオゲーム端末(VGT)市場:成長動向・競争分析2020-2026

【英語タイトル】Global Video Gaming Terminals (VGT) Industry Research Report, Growth Trends and Competitive Analysis 2020-2026

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・レポート言語:英語
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当リサーチレポートでは、ビデオゲーム端末(VGT)の世界市場規模が2019年xx百万ドルから2026年xx百万ドルまで年平均xx%成長すると予測しています。当レポートは、ビデオゲーム端末(VGT)のグローバル市場動向、主要メーカー別の市場シェア、種類別市場規模(ビデオゲーミングマシン、ビデオポーカーマシン、メカニカルリールゲーミングマシン)、用途別市場規模(新規/拡張、交換)、地域別(北米、ヨーロッパ、中国、日本)生産規模、地域別(北米、ヨーロッパ、アジア、中南米、中東・アフリカ)消費規模、バリューチェーン、販売チャネル、市場機会・課題・市場環境分析、関連企業情報などを掲載しています。

・レポート概要
・グローバル市場動向
・メーカー別市場シェア
・ビデオゲーム端末(VGT)の種類別市場予測2015-2026:ビデオゲーミングマシン、ビデオポーカーマシン、メカニカルリールゲーミングマシン
・ビデオゲーム端末(VGT)の用途別市場予測2015-2026:新規/拡張、交換
・ビデオゲーム端末(VGT)の地域別生産規模2015-2026:北米、ヨーロッパ、中国、日本
・ビデオゲーム端末(VGT)の地域別消費規模2015-2026:北米、ヨーロッパ、アジア、中南米、中東・アフリカ
・関連企業情報:Scientific Games、IGT、Playtech、Novomatic、Sisal Group、SYNOT GROUP、Apollo Games、Accel Entertainment
・ビデオゲーム端末(VGT)の地域別生産規模予測2021-2026:北米、ヨーロッパ、中国、日本
・ビデオゲーム端末(VGT)の地域別消費規模予測2021-2026:北米、ヨーロッパ、アジア、中南米、中東・アフリカ
・バリューチェーン及び販売チャネル分析
・市場機会・課題・市場環境分析
・結論
【レポートの概要】

A Video Gaming Terminals (VGT), also sometimes known as a video slots, or the video lottery, is a type of electronic gambling machine. They are typically operated by a region’s lottery, and situated at licensed establishments such as bars and restaurants.The Video Gaming Terminals (VGT) market was valued at US$ xx Million in 2019 and is projected to reach US$ xx Million by 2026, at a CAGR of xx% during the forecast period. In this study, 2019 has been considered as the base year and 2020 to 2026 as the forecast period to estimate the market size for Video Gaming Terminals (VGT).

In terms of production side, this report researches the Video Gaming Terminals (VGT) capacity, production, value, ex-factory price, growth rate, market share for major manufacturers, regions (or countries) and type.
In terms of consumption side, this report focuses on the consumption of Video Gaming Terminals (VGT) by regions (countries) and application.
The global Video Gaming Terminals (VGT) market is thoroughly, accurately, and comprehensively assessed in the report with a large focus on market dynamics, market competition, regional growth, segmental analysis, and key growth strategies. Buyers of the report will have access to verified market figures, including global market size in terms of revenue and volume. As part of production analysis, the authors of the report have provided reliable estimations and calculations for global revenue and volume by Type segment of the global Video Gaming Terminals (VGT) market. These figures have been provided in terms of both revenue and volume for the period 2015-2026. Additionally, the report provides accurate figures for production by region in terms of revenue as well as volume for the same period. The report also includes production capacity statistics for the same period.
Geographic Segmentation
The report offers exhaustive assessment of different region-wise and country-wise Video Gaming Terminals (VGT) markets such as the U.S., Canada, Germany, France, the U.K., Italy, Russia, China, Japan, South Korea, Taiwan, India, the Philippines, Malaysia, Thailand, Indonesia, Vietnam Australia, Mexico, Brazil, Saudi Arabia, the UAE and Turkey etc. Key regions covered in the report are North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.
For the period 2015-2026, the report provides country-wise revenue and production capacity analysis and region-wise revenue and volume analysis of the global Video Gaming Terminals (VGT) market. For the period 2015-2020, it provides consumption (consumption) analysis and forecast of different regional markets by Application as well as by Type in terms of volume.
Market Segmentation
The report includes a detailed analysis of leading and by Type and by Application segments of the global Video Gaming Terminals (VGT) market. All of the segments covered in the report are broadly analyzed based on some deciding factors. The segmental analysis section of the report offers value, volume analysis and forecast of the global Video Gaming Terminals (VGT) market by Type and by Application segment for the period 2015-2026.
Segment by Type, the Video Gaming Terminals (VGT) market is segmented into
Video Gaming Machines
Video Poker Machines
Mechanical Reel Gaming Machines

Segment by Application, the Video Gaming Terminals (VGT) market is segmented into
New/ expansion
Replacement
Competitive Landscape and Video Gaming Terminals (VGT) Market Share Analysis
Video Gaming Terminals (VGT) market competitive landscape provides details and data information by manufacturers. The report offers comprehensive analysis and accurate statistics on production capacity, revenue and price by the player for the period 2015-2020. Details included are company description, major businesses, company total revenue and the production capacity, revenue generated in Video Gaming Terminals (VGT) business, competitors, the date to enter into the Video Gaming Terminals (VGT) market, Video Gaming Terminals (VGT) product introduction, recent developments, etc.

The major vendors covered:
Scientific Games
IGT
Playtech
Novomatic
Sisal Group
SYNOT GROUP
Apollo Games
Accel Entertainment

The study objectives are:
To analyze and research the global Video Gaming Terminals (VGT) status and future forecast, involving capacity, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
To present the key Video Gaming Terminals (VGT) manufacturers, capacity, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and application.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Video Gaming Terminals (VGT) are as follows:
History Year: 2015-2020
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026

【レポートの目次】

Table of Contents

1 Report Overview
1.1 Research Scope
1.2 Top Video Gaming Terminals (VGT) Manufacturers Covered: Ranking by Revenue
1.3 Market Segment by Type
1.3.1 Global Video Gaming Terminals (VGT) Market Size by Type: 2015 VS 2020 VS 2026 (US$ Million)
1.3.2 Video Gaming Machines
1.3.3 Video Poker Machines
1.3.4 Mechanical Reel Gaming Machines
1.4 Market Segment by Application
1.4.1 Global Video Gaming Terminals (VGT) Consumption by Application: 2015 VS 2020 VS 2026
1.4.2 New/ expansion
1.4.3 Replacement
1.5 Study Objectives
1.6 Years Considered

2 Global Market Perspective
2.1 Global Video Gaming Terminals (VGT) Production Capacity Analysis
2.1.1 Global Video Gaming Terminals (VGT) Production Value (2015-2026)
2.1.2 Global Video Gaming Terminals (VGT) Production (2015-2026)
2.1.3 Global Video Gaming Terminals (VGT) Capacity (2015-2026)
2.1.4 Global Video Gaming Terminals (VGT) Marketing Pricing and Trends
2.2 Global Video Gaming Terminals (VGT) Market Size Growth Potential by Key Producing Regions
2.2.1 Global Video Gaming Terminals (VGT) Market Size by Key Producing Regions: 2015 VS 2021 VS 2026
2.2.2 Global Video Gaming Terminals (VGT) Market Share by Key Producing Regions: 2021 VS 2026
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Primary Interviews with Key Video Gaming Terminals (VGT) Players: Views for Future

3 Market Share by Manufacturers
3.1 Global Top Manufacturers by Video Gaming Terminals (VGT) Production Capacity
3.1.1 Global Top Manufacturers by Video Gaming Terminals (VGT) Production Capacity (2015-2020)
3.1.2 Global Top Manufacturers by Video Gaming Terminals (VGT) Production (2015-2020)
3.1.3 Global 5 and 10 Largest Manufacturers by Video Gaming Terminals (VGT) Production in 2019
3.2 Global Top Manufacturers by Video Gaming Terminals (VGT) Revenue
3.2.1 Global Top Manufacturers by Video Gaming Terminals (VGT) Revenue (2015-2020)
3.2.2 Global Top Manufacturers Market Share by Video Gaming Terminals (VGT) Revenue (2015-2020)
3.2.3 Global Video Gaming Terminals (VGT) Market Concentration Ratio (CR5 and HHI)
3.3 Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Gaming Terminals (VGT) as of 2019)
3.4 Global Video Gaming Terminals (VGT) Average Selling Price (ASP) by Manufacturers
3.5 Key Manufacturers Video Gaming Terminals (VGT) Plants/Factories Distribution and Area Served
3.6 Date of Key Manufacturers Enter into Video Gaming Terminals (VGT) Market
3.7 Key Manufacturers Video Gaming Terminals (VGT) Product Offered
3.8 Mergers & Acquisitions, Expansion Plans

4 Estimate and Forecast by Type (2015-2026)
4.1 Global Video Gaming Terminals (VGT) Historic Market Size by Type (2015-2020)
4.1.2 Global Video Gaming Terminals (VGT) Production Market Share by Type (2015-2020)
4.1.3 Global Video Gaming Terminals (VGT) Production Value Market Share by Type
4.1.4 Video Gaming Terminals (VGT) Average Selling Price (ASP) by Type (2015-2020)
4.2 Global Video Gaming Terminals (VGT) Market Size Forecast by Type (2021-2026)
4.2.2 Global Video Gaming Terminals (VGT) Production Market Share Forecast by Type (2021-2026)
4.2.3 Global Video Gaming Terminals (VGT) Production Value Market Share Forecast by Type
4.2.4 Video Gaming Terminals (VGT) Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Video Gaming Terminals (VGT) Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global Video Gaming Terminals (VGT) Consumption by Application (2015-2020)
5.2 Global Video Gaming Terminals (VGT) Consumption by Application (2021-2026)

6 Production by Regions: Market Fact & Figures
6.1 Global Video Gaming Terminals (VGT) Production (History Data) by Regions (2015-2020)
6.2 Global Video Gaming Terminals (VGT) Production Value (History Data) by Regions
6.3 North America
6.3.1 North America Video Gaming Terminals (VGT) Production Growth Rate (2015-2020)
6.3.2 North America Video Gaming Terminals (VGT) Production Value Growth Rate (2015-2020)
6.3.3 Key Players Market Share in North America
6.3.4 North America Video Gaming Terminals (VGT) Import & Export (2015-2020)
6.4 Europe
6.4.1 Europe Video Gaming Terminals (VGT) Production Growth Rate (2015-2020)
6.4.2 Europe Video Gaming Terminals (VGT) Production Value Growth Rate (2015-2020)
6.4.3 Key Players Market Share in Europe
6.4.4 Europe Video Gaming Terminals (VGT) Import & Export (2015-2020)
6.5 China
6.5.1 China Video Gaming Terminals (VGT) Production Growth Rate (2015-2020)
6.5.2 China Video Gaming Terminals (VGT) Production Value Growth Rate (2015-2020)
6.5.3 Key Players Market Share in China
6.5.4 China Video Gaming Terminals (VGT) Import & Export (2015-2020)
6.6 Japan
6.6.1 Japan Video Gaming Terminals (VGT) Production Growth Rate (2015-2020)
6.6.2 Japan Video Gaming Terminals (VGT) Production Value Growth Rate (2015-2020)
6.6.3 Key Players Market Share in Japan
6.6.4 Japan Video Gaming Terminals (VGT) Import & Export (2015-2020)

7 Video Gaming Terminals (VGT) Consumption by Regions: Market Fact & Figures
7.1 Global Video Gaming Terminals (VGT) Consumption (History Data) by Regions (2015-2020)
7.2 Global Top Video Gaming Terminals (VGT) Consumers (regions/countries) Ranking and Share of Total Video Gaming Terminals (VGT) Consumption in 2015 VS 2019
7.3 North America
7.3.1 North America Video Gaming Terminals (VGT) Consumption by Type
7.3.2 North America Video Gaming Terminals (VGT) Consumption by Application
7.3.3 North America Video Gaming Terminals (VGT) Consumption by Countries
7.3.4 U.S.
7.3.5 Canada
7.4 Europe
7.4.1 Europe Video Gaming Terminals (VGT) Consumption by Type
7.4.2 Europe Video Gaming Terminals (VGT) Consumption by Application
7.4.3 Europe Video Gaming Terminals (VGT) Consumption by Countries
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.5 Asia Pacific
7.5.1 Asia Pacific Video Gaming Terminals (VGT) Consumption by Type
7.5.2 Asia Pacific Video Gaming Terminals (VGT) Consumption by Application
7.5.3 Asia Pacific Video Gaming Terminals (VGT) Consumption by Regions
7.5.4 China
7.5.5 Japan
7.5.6 South Korea
7.5.7 India
7.5.8 Australia
7.5.9 Taiwan
7.5.10 Indonesia
7.5.11 Thailand
7.5.12 Malaysia
7.5.13 Philippines
7.5.14 Vietnam
7.6 Central & South America
7.6.1 Central & South America Video Gaming Terminals (VGT) Consumption by Type
7.6.2 Central & South America Video Gaming Terminals (VGT) Consumption by Application
7.6.3 Central & South America Video Gaming Terminals (VGT) Consumption by Countries
7.6.4 Mexico
7.6.5 Brazil
7.6.6 Argentina
7.7 Middle East and Africa
7.7.1 Middle East and Africa Video Gaming Terminals (VGT) Consumption by Type
7.7.2 Middle East and Africa Video Gaming Terminals (VGT) Consumption by Application
7.7.3 Central & South America Video Gaming Terminals (VGT) Consumption by Countries
7.7.4 Turkey
7.7.5 Saudi Arabia
7.7.6 U.A.E

8 Company Profiles
8.1 Scientific Games
8.1.1 Scientific Games Corporation Information
8.1.2 Scientific Games Business Overview and Total Revenue (2019 VS 2018)
8.1.3 Scientific Games Video Gaming Terminals (VGT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.1.4 Video Gaming Terminals (VGT) Products and Services
8.1.5 Scientific Games SWOT Analysis
8.1.6 Scientific Games Recent Developments
8.2 IGT
8.2.1 IGT Corporation Information
8.2.2 IGT Business Overview and Total Revenue (2019 VS 2018)
8.2.3 IGT Video Gaming Terminals (VGT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.2.4 Video Gaming Terminals (VGT) Products and Services
8.2.5 IGT SWOT Analysis
8.2.6 IGT Recent Developments
8.3 Playtech
8.3.1 Playtech Corporation Information
8.3.2 Playtech Business Overview and Total Revenue (2019 VS 2018)
8.3.3 Playtech Video Gaming Terminals (VGT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.3.4 Video Gaming Terminals (VGT) Products and Services
8.3.5 Playtech SWOT Analysis
8.3.6 Playtech Recent Developments
8.4 Novomatic
8.4.1 Novomatic Corporation Information
8.4.2 Novomatic Business Overview and Total Revenue (2019 VS 2018)
8.4.3 Novomatic Video Gaming Terminals (VGT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.4.4 Video Gaming Terminals (VGT) Products and Services
8.4.5 Novomatic SWOT Analysis
8.4.6 Novomatic Recent Developments
8.5 Sisal Group
8.5.1 Sisal Group Corporation Information
8.5.2 Sisal Group Business Overview and Total Revenue (2019 VS 2018)
8.5.3 Sisal Group Video Gaming Terminals (VGT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.5.4 Video Gaming Terminals (VGT) Products and Services
8.5.5 Sisal Group SWOT Analysis
8.5.6 Sisal Group Recent Developments
8.6 SYNOT GROUP
8.6.1 SYNOT GROUP Corporation Information
8.6.2 SYNOT GROUP Business Overview and Total Revenue (2019 VS 2018)
8.6.3 SYNOT GROUP Video Gaming Terminals (VGT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.6.4 Video Gaming Terminals (VGT) Products and Services
8.6.5 SYNOT GROUP SWOT Analysis
8.6.6 SYNOT GROUP Recent Developments
8.7 Apollo Games
8.7.1 Apollo Games Corporation Information
8.7.2 Apollo Games Business Overview and Total Revenue (2019 VS 2018)
8.7.3 Apollo Games Video Gaming Terminals (VGT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.7.4 Video Gaming Terminals (VGT) Products and Services
8.7.5 Apollo Games SWOT Analysis
8.7.6 Apollo Games Recent Developments
8.8 Accel Entertainment
8.8.1 Accel Entertainment Corporation Information
8.8.2 Accel Entertainment Business Overview and Total Revenue (2019 VS 2018)
8.8.3 Accel Entertainment Video Gaming Terminals (VGT) Production Capacity, Revenue, Average Selling Price (ASP) and Gross Margin (2015-2020)
8.8.4 Video Gaming Terminals (VGT) Products and Services
8.8.5 Accel Entertainment SWOT Analysis
8.8.6 Accel Entertainment Recent Developments

9 Video Gaming Terminals (VGT) Production Side by Producing Regions (Countries)
9.1 Global Video Gaming Terminals (VGT) Production Value Forecast by Region (2021-2026)
9.2 Video Gaming Terminals (VGT) Production Forecast by Regions
9.3 Key Video Gaming Terminals (VGT) Producing Regions Forecast
9.3.1 North America
9.3.2 Europe
9.3.3 China
9.3.4 Japan

10 Video Gaming Terminals (VGT) Consumption Forecast by Top Consumers (Regions/Countries)
10.1 Global Video Gaming Terminals (VGT) Consumption Forecast by Region (2021-2026)
10.2 North America Market Consumption YoY Growth Forecast
10.2.1 North America Video Gaming Terminals (VGT) Consumption YoY Growth (2021-2026)
10.2.2 North America Video Gaming Terminals (VGT) Consumption Forecast by Country (2021-2026)
10.3 Europe Market Consumption YoY Growth Forecast
10.3.1 Europe Video Gaming Terminals (VGT) Consumption YoY Growth (2021-2026)
10.3.2 Europe Video Gaming Terminals (VGT) Consumption Forecast by Country (2021-2026)
10.4 Asia Pacific Market Consumption YoY Growth Forecast
10.4.1 Asia Pacific Video Gaming Terminals (VGT) Consumption YoY Growth (2021-2026)
10.4.1 Asia Pacific Video Gaming Terminals (VGT) Consumption Forecast by Regions (2021-2026)
10.5 Latin America Market Consumption YoY Growth Forecast
10.5.1 Latin America Video Gaming Terminals (VGT) Consumption YoY Growth (2021-2026)
10.5.2 Latin America Video Gaming Terminals (VGT) Consumption Forecast by Country (2021-2026)
10.6 Middle East and Africa Market Consumption YoY Growth Forecast
10.6.1 Middle East and Africa Video Gaming Terminals (VGT) Consumption YoY Growth (2021-2026)
10.6.2 Middle East and Africa Video Gaming Terminals (VGT) Consumption Forecast by Country (2021-2026)

11 Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.2.1 Video Gaming Terminals (VGT) Sales Channels
11.2.2 Video Gaming Terminals (VGT) Distributors
11.3 Video Gaming Terminals (VGT) Customers

12 Opportunities & Challenges, Threat and Affecting Factors
12.1 Market Opportunities
12.2 Market Challenges
12.3 Porter’s Five Forces Analysis

13 Key Findings

14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

List of Tables
Table 1. Video Gaming Terminals (VGT) Key Market Segments
Table 2. Ranking of Global Top Video Gaming Terminals (VGT) Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Video Gaming Terminals (VGT) Market Size by Type: 2015 VS 2020 VS 2026 (US$ Million)
Table 4. Major Manufacturers of Video Gaming Machines
Table 5. Major Manufacturers of Video Poker Machines
Table 6. Major Manufacturers of Mechanical Reel Gaming Machines
Table 7. Global Video Gaming Terminals (VGT) Market Share by Application 2021-2026 (K Units)
Table 8. Global Video Gaming Terminals (VGT) Production Capacity of Key Manufacturers (K Units)
Table 9. Global Video Gaming Terminals (VGT) Market Size Growth Rate by Region: 2015 VS 2021 VS 2026 (US$ Million)
Table 10. Global Video Gaming Terminals (VGT) Market Size of Key Regions (US$ Million) & (K Units)
Table 11. Market Top Trends
Table 12. Key Drivers: Impact Analysis (2021-2026)
Table 13. Main Points Interviewed from Key Video Gaming Terminals (VGT) Players: Views for Future
Table 14. Global Video Gaming Terminals (VGT) Capacity by Manufacturers (2015-2020) (K Units)
Table 15. Global Video Gaming Terminals (VGT) Capacity Market Share by Manufacturers (2015-2020)
Table 16. Global Video Gaming Terminals (VGT) Production by Manufacturers (2015-2020) (K Units)
Table 17. Global Video Gaming Terminals (VGT) Production Share by Manufacturers (2015-2020)
Table 18. Video Gaming Terminals (VGT) Revenue by Manufacturers (2015-2020) (US$ Million)
Table 19. Video Gaming Terminals (VGT) Revenue Share by Manufacturers (2015-2020)
Table 20. Global Video Gaming Terminals (VGT) Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 21. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Video Gaming Terminals (VGT) as of 2019)
Table 22. Global Video Gaming Terminals (VGT) Average Selling Price (ASP) by Manufacturers (2015-2020) (US$/Unit)
Table 23. Key Manufacturers Video Gaming Terminals (VGT) Plants/Factories Distribution
Table 24. Key Manufacturers Video Gaming Terminals (VGT) Area Served
Table 25. Date of Key Manufacturers Enter into Video Gaming Terminals (VGT) Market
Table 26. Mergers & Acquisitions, Expansion Plans
Table 27. Key Manufacturers Video Gaming Terminals (VGT) Product Type
Table 28. Global Video Gaming Machines Production and Production Value (2015-2020) (K Units) & (US$ Million)
Table 29. Global Video Poker Machines Production and Production Value (2015-2020) (K Units) & (US$ Million)
Table 30. Global Mechanical Reel Gaming Machines Production and Production Value (2015-2020) (K Units) & (US$ Million)
Table 31. Global Video Gaming Terminals (VGT) Production by Type (2015-2020) (K Units)
Table 32. Global Video Gaming Terminals (VGT) Production Share by Type (2015-2020)
Table 33. Global Video Gaming Terminals (VGT) Production Value by Type (2015-2020) (US$ Million)
Table 34. Global Video Gaming Terminals (VGT) Production Value Share by Type (2015-2020)
Table 35. Video Gaming Terminals (VGT) Average Selling Price (ASP) by Type 2015-2020 (US$/Unit)
Table 36. Global Video Gaming Terminals (VGT) Production Forecast by Type (2021-2026) (K Units)
Table 37. Global Video Gaming Terminals (VGT) Production Share Forecast by Type (2021-2026)
Table 38. Global Video Gaming Terminals (VGT) Production Value Forecast by Type (2021-2026) (US$ Million)
Table 39. Global Video Gaming Terminals (VGT) Production Value Share Forecast by Type (2021-2026)
Table 40. Global Video Gaming Terminals (VGT) Average Selling Price (ASP) Forecast by Type (2021-2026) (US$/Unit)
Table 41. Global Video Gaming Terminals (VGT) Consumption by Application (2015-2020) (K Units)
Table 42. Global Video Gaming Terminals (VGT) Consumption Share by Application (2015-2020)
Table 43. Global Video Gaming Terminals (VGT) Consumption by Application (2021-2026) (K Units)
Table 44. Global Video Gaming Terminals (VGT) Consumption Share by Application (2021-2026)
Table 45. Global Video Gaming Terminals (VGT) Production by Regions (2015-2020)
Table 46. Global Video Gaming Terminals (VGT) Production Market Share by Region (2015-2020)
Table 47. Global Video Gaming Terminals (VGT) Production Value by Regions (2015-2020) (Million USD)
Table 48. Global Video Gaming Terminals (VGT) Production Value Market Share by Regions (2015-2020)
Table 49. Key Video Gaming Terminals (VGT) Players in North America
Table 50. North America Video Gaming Terminals (VGT) Import & Export (2015-2020) (K Units)
Table 51. Key Video Gaming Terminals (VGT) Players in Europe
Table 52. Europe Video Gaming Terminals (VGT) Import & Export (2015-2020) (K Units)
Table 53. Key Video Gaming Terminals (VGT) Players in China
Table 54. China Video Gaming Terminals (VGT) Import & Export (2015-2020) (K Units)
Table 55. Key Video Gaming Terminals (VGT) Players in Japan
Table 56. Japan Video Gaming Terminals (VGT) Import & Export (2015-2020) (K Units)
Table 57. Global Video Gaming Terminals (VGT) Consumption by Regions (2015-2020) (K Units)
Table 58. Global Video Gaming Terminals (VGT) Consumption Market Share by Regions (2015-2020)
Table 59. The Top Video Gaming Terminals (VGT) Consumers (regions/countries) and Share of Total Video Gaming Terminals (VGT) Consumption (K Units) in 2015 VS 2019
Table 60. North America Video Gaming Terminals (VGT) Consumption by Type (2015-2020) (K Units)
Table 61. North America Video Gaming Terminals (VGT) Consumption by Application (2015-2020) (K Units)
Table 62. North America Video Gaming Terminals (VGT) Consumption by Countries (2015-2020) (K Units)
Table 63. Europe Video Gaming Terminals (VGT) Consumption by Type (2015-2020) (K Units)
Table 64. Europe Video Gaming Terminals (VGT) Consumption by Application (2015-2020) (K Units)
Table 65. Europe Video Gaming Terminals (VGT) Consumption by Countries (2015-2020) (K Units)
Table 66. Asia Pacific Video Gaming Terminals (VGT) Consumption by Type (2015-2020) (K Units)
Table 67. Asia Pacific Video Gaming Terminals (VGT) Consumption by Application (2015-2020) (K Units)
Table 68. Asia Pacific Video Gaming Terminals (VGT) Consumption by Regions (2015-2020) (K Units)
Table 69. Asia Pacific Video Gaming Terminals (VGT) Consumption Market Share by Countries (2015-2020)
Table 70. Latin America Video Gaming Terminals (VGT) Consumption by Type (2015-2020) (K Units)
Table 71. Latin America Video Gaming Terminals (VGT) Consumption by Application (2015-2020) (K Units)
Table 72. Latin America Video Gaming Terminals (VGT) Consumption by Countries (2015-2020) (K Units)
Table 73. Middle East and Africa Video Gaming Terminals (VGT) Consumption by Type (2015-2020) (K Units)
Table 74. Middle East and Africa Video Gaming Terminals (VGT) Consumption by Application (2015-2020) (K Units)
Table 75. Scientific Games Corporation Information
Table 76. Scientific Games Description and Business Overview
Table 77. Scientific Games Video Gaming Terminals (VGT) Production Capacity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2015-2020)
Table 78. Scientific Games Video Gaming Terminals (VGT) Products and Services
Table 79. Scientific Games Video Gaming Terminals (VGT) SWOT Analysis
Table 80. Scientific Games Recent Development
Table 81. IGT Corporation Information
Table 82. IGT Description and Business Overview
Table 83. IGT Video Gaming Terminals (VGT) Production Capacity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2015-2020)
Table 84. IGT Video Gaming Terminals (VGT) Products and Services
Table 85. IGT Video Gaming Terminals (VGT) SWOT Analysis
Table 86. IGT Recent Development
Table 87. Playtech Corporation Information
Table 88. Playtech Description and Business Overview
Table 89. Playtech Video Gaming Terminals (VGT) Production Capacity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2015-2020)
Table 90. Playtech Video Gaming Terminals (VGT) Products and Services
Table 91. Playtech Video Gaming Terminals (VGT) SWOT Analysis
Table 92. Playtech Recent Development
Table 93. Novomatic Corporation Information
Table 94. Novomatic Description and Business Overview
Table 95. Novomatic Video Gaming Terminals (VGT) Production Capacity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2015-2020)
Table 96. Novomatic Video Gaming Terminals (VGT) Products and Services
Table 97. Novomatic Video Gaming Terminals (VGT) SWOT Analysis
Table 98. Novomatic Recent Development
Table 99. Sisal Group Corporation Information
Table 100. Sisal Group Description and Business Overview
Table 101. Sisal Group Video Gaming Terminals (VGT) Production Capacity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2015-2020)
Table 102. Sisal Group Video Gaming Terminals (VGT) Products and Services
Table 103. Sisal Group Video Gaming Terminals (VGT) SWOT Analysis
Table 104. Sisal Group Recent Development
Table 105. SYNOT GROUP Corporation Information
Table 106. SYNOT GROUP Description and Business Overview
Table 107. SYNOT GROUP Video Gaming Terminals (VGT) Production Capacity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2015-2020)
Table 108. SYNOT GROUP Video Gaming Terminals (VGT) Products and Services
Table 109. SYNOT GROUP Video Gaming Terminals (VGT) SWOT Analysis
Table 110. SYNOT GROUP Recent Development
Table 111. Apollo Games Corporation Information
Table 112. Apollo Games Description and Business Overview
Table 113. Apollo Games Video Gaming Terminals (VGT) Production Capacity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2015-2020)
Table 114. Apollo Games Video Gaming Terminals (VGT) Products and Services
Table 115. Apollo Games Video Gaming Terminals (VGT) SWOT Analysis
Table 116. Apollo Games Recent Development
Table 117. Accel Entertainment Corporation Information
Table 118. Accel Entertainment Description and Business Overview
Table 119. Accel Entertainment Video Gaming Terminals (VGT) Production Capacity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2015-2020)
Table 120. Accel Entertainment Recent Development
Table 121. Accel Entertainment Video Gaming Terminals (VGT) Products and Services
Table 122. Accel Entertainment Video Gaming Terminals (VGT) SWOT Analysis
Table 123. Global Video Gaming Terminals (VGT) Production Value Forecast by Region (2021-2026) (US$ Million)
Table 124. Global Video Gaming Terminals (VGT) Production Value Forecast by Region (2021-2026) (US$ Million))
Table 125. Global Video Gaming Terminals (VGT) Production Forecast by Region (2021-2026) (K Units)
Table 126. Global Video Gaming Terminals (VGT) Production Forecast by Region (2021-2026) (K Units)
Table 127. Global Video Gaming Terminals (VGT) Consumption Forecast by Region (2021-2026) (K Units)
Table 128. Global Video Gaming Terminals (VGT) Consumption Forecast by Region (2021-2026) (K Units)
Table 129. North America Video Gaming Terminals (VGT) Consumption Forecast by Country (2021-2026) (K Units)
Table 130. Europe Video Gaming Terminals (VGT) Consumption Forecast by Country 2021-2026 (K Units)
Table 131. Asia Pacific Video Gaming Terminals (VGT) Consumption Forecast by Region (2021-2026) (K Units)
Table 132. Latin America Video Gaming Terminals (VGT) Consumption Forecast by Country 2021-2026 (K Units)
Table 133. Middle East and Africa Video Gaming Terminals (VGT) Consumption Forecast by Country 2021-2026 (K Units)
Table 134. Video Gaming Terminals (VGT) Distributors List
Table 135. Video Gaming Terminals (VGT) Customers List
Table 136. Key Opportunities
Table 137. Key Challenges
Table 138. Research Programs/Design for This Report
Table 139. Key Data Information from Secondary Sources
Table 140. Key Data Information from Primary Sources
List of Figures
Figure 1. Video Gaming Terminals (VGT) Product Picture
Figure 2. Global Video Gaming Terminals (VGT) Sales Market Shar by Type 2015-2026
Figure 3. Video Gaming Machines Pictures
Figure 4. Video Poker Machines Pictures
Figure 5. Mechanical Reel Gaming Machines Pictures
Figure 6. New/ expansion Use Case
Figure 7. Replacement Use Case
Figure 8. Video Gaming Terminals (VGT) Report Years Considered
Figure 9. Global Video Gaming Terminals (VGT) Production Value Growth Rate 2015-2026 (US$ Million)
Figure 10. Global Video Gaming Terminals (VGT) Production 2015-2026 (K Units)
Figure 11. Global Video Gaming Terminals (VGT) Capacity 2015-2026 (K Units)
Figure 12. Global Video Gaming Terminals (VGT) Price 2015-2026 (US$/Unit)
Figure 13. Global Video Gaming Terminals (VGT) Growth Rate of Key Region: 2015 VS 2021 VS 2026 (US$ Million)
Figure 14. Video Gaming Terminals (VGT) Market Share by Region: 2020 VS 2026
Figure 15. Global Video Gaming Terminals (VGT) Production Share by Manufacturers in 2019
Figure 16. The 5 and 10 Largest Manufacturers in the World: Market Share by Video Gaming Terminals (VGT) Production in 2019
Figure 17. Global Video Gaming Terminals (VGT) Revenue Share by Manufacturers in 2019
Figure 18. Global Video Gaming Terminals (VGT) Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 19. Global Video Gaming Terminals (VGT) Production Market Share by Type (2015-2020)
Figure 20. Global Video Gaming Terminals (VGT) Production Market Share by Type in 2015 & 2020
Figure 21. Global Video Gaming Terminals (VGT) Production Value Market Share by Type (2015-2020)
Figure 22. Global Video Gaming Terminals (VGT) Production Value Market Share by Type in 2019
Figure 23. Global Video Gaming Terminals (VGT) Production Market Share Forecast by Type (2021-2026)
Figure 24. Global Video Gaming Terminals (VGT) Production Value Market Share Forecast by Type in 2019
Figure 25. Global Video Gaming Terminals (VGT) Market Share by Price Range (2015-2020)
Figure 26. Global Consumption Video Gaming Terminals (VGT) Market Share by Application in 2015 & 2020
Figure 27. Global Consumption Video Gaming Terminals (VGT) Market Share by Application in 2021 & 2026
Figure 28. Global Video Gaming Terminals (VGT) Production Market Share by Regions (2015-2020)
Figure 29. Global Video Gaming Terminals (VGT) Production Value Market Share by Regions (2015-2020)
Figure 30. North America Video Gaming Terminals (VGT) Production Growth Rate 2015-2020 (K Units)
Figure 31. North America Video Gaming Terminals (VGT) Production Value Growth Rate 2015-2020 (US$ Million)
Figure 32. Key Video Gaming Terminals (VGT) Players Market Share in North America in 2019
Figure 33. Europe Video Gaming Terminals (VGT) Production Growth Rate 2015-2020 (K Units)
Figure 34. Europe Video Gaming Terminals (VGT) Production Value Growth Rate 2015-2020 (US$ Million)
Figure 35. Key Video Gaming Terminals (VGT) Players Market Share in Europe in 2019
Figure 36. China Video Gaming Terminals (VGT) Production Growth Rate 2015-2020 (K Units)
Figure 37. China Video Gaming Terminals (VGT) Production Value Growth Rate 2015-2020 (US$ Million)
Figure 38. Key Video Gaming Terminals (VGT) Players Market Share in China in 2019
Figure 39. Japan Video Gaming Terminals (VGT) Production Growth Rate 2015-2020 (K Units)
Figure 40. Japan Video Gaming Terminals (VGT) Production Value Growth Rate 2015-2020 (US$ Million)
Figure 41. Key Video Gaming Terminals (VGT) Players Market Share in Japan in 2019
Figure 42. Global Video Gaming Terminals (VGT) Consumption Market Share by Region (2015-2020)
Figure 43. Global Video Gaming Terminals (VGT) Consumption Market Share by Region in 2015 VS 2019
Figure 44. North America Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 45. North America Video Gaming Terminals (VGT) Consumption Market Share by Type in 2019
Figure 46. North America Video Gaming Terminals (VGT) Consumption Market Share by Application in 2019
Figure 47. North America Video Gaming Terminals (VGT) Consumption Market Share by Countries in 2019
Figure 48. U.S. Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 49. Canada Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 50. Europe Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 51. Europe Video Gaming Terminals (VGT) Consumption Market Share by Type in 2019
Figure 52. Europe Video Gaming Terminals (VGT) Consumption Market Share by Application in 2019
Figure 53. Europe Video Gaming Terminals (VGT) Consumption Market Share by Countries in 2019
Figure 54. Germany Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 55. France Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 56. U.K. Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 57. Italy Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 58. Russia Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 59. Asia Pacific Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 60. Asia Pacific Video Gaming Terminals (VGT) Consumption Market Share by Type in 2019
Figure 61. Asia Pacific Video Gaming Terminals (VGT) Consumption Market Share by Application in 2019
Figure 62. China Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 63. Japan Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 64. South Korea Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 65. India Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 66. Australia Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 67. Taiwan Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 68. Indonesia Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 69. Thailand Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 70. Malaysia Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 71. Philippines Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 72. Vietnam Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 73. Central & South America Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 74. Central & South America Video Gaming Terminals (VGT) Consumption Market Share by Type in 2019
Figure 75. Central & South America Video Gaming Terminals (VGT) Consumption Market Share by Application in 2019
Figure 76. Central & South America Video Gaming Terminals (VGT) Consumption Market Share by Countries
Figure 77. Mexico Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 78. Brazil Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 79. Argentina Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 80. Middle East and Africa Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 81. Middle East and Africa Video Gaming Terminals (VGT) Consumption Market Share by Type in 2019
Figure 82. Middle East and Africa Video Gaming Terminals (VGT) Consumption Market Share by Application in 2019
Figure 83. Turkey Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 84. Saudi Arabia Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 85. U.A.E Video Gaming Terminals (VGT) Consumption Growth Rate (2015-2020) (K Units)
Figure 86. Global Video Gaming Terminals (VGT) Capacity Forecast 2021-2026 (K Units)
Figure 87. Global Video Gaming Terminals (VGT) Production Forecast 2021-2026 (K Units)
Figure 88. Global Video Gaming Terminals (VGT) Production Value Forecast 2021-2026 (US$ Million)
Figure 89. Global Video Gaming Terminals (VGT) Production Value Forecast by Regions 2021-2026 (US$ Million)
Figure 90. Global Video Gaming Terminals (VGT) Production Value Market Share Forecast by Regions 2021-2026
Figure 91. Global Video Gaming Terminals (VGT) Production Forecast by Regions 2021-2026 (K Units)
Figure 92. Global Video Gaming Terminals (VGT) Production Market Share Forecast by Regions 2021-2026
Figure 93. North America Video Gaming Terminals (VGT) Production Forecast 2021-2026 (K Units)
Figure 94. North America Video Gaming Terminals (VGT) Revenue Forecast 2021-2026 (US$ Million)
Figure 95. Europe Video Gaming Terminals (VGT) Production Forecast 2021-2026 (K Units)
Figure 96. Europe Video Gaming Terminals (VGT) Revenue Forecast 2021-2026 (US$ Million)
Figure 97. China Video Gaming Terminals (VGT) Production Forecast 2021-2026 (K Units)
Figure 98. China Video Gaming Terminals (VGT) Revenue Forecast 2021-2026 (US$ Million)
Figure 99. Japan Video Gaming Terminals (VGT) Production Forecast 2021-2026 (K Units)
Figure 100. Japan Video Gaming Terminals (VGT) Revenue Forecast 2021-2026 (US$ Million)
Figure 101. Global Video Gaming Terminals (VGT) Production Forecast by Type 2021-2026 (K Units)
Figure 102. Global Video Gaming Terminals (VGT) Production Market Share Forecast by Type 2021-2026
Figure 103. Global Video Gaming Terminals (VGT) Production Value Forecast by Type 2021-2026 (US$ Million)
Figure 104. Global Video Gaming Terminals (VGT) Production Value Market Share Forecast by Type 2021-2026
Figure 105. Global Video Gaming Terminals (VGT) Consumption Forecast by Application 2021-2026 (K Units)
Figure 106. Global Video Gaming Terminals (VGT) Consumption Market Share Forecast by Application 2021-2026
Figure 107. Global Video Gaming Terminals (VGT) Consumption Forecast by Regions 2021-2026 (K Units)
Figure 108. Global Video Gaming Terminals (VGT) Consumption Market Share Forecast by Regions 2021-2026
Figure 109. U.S. Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 110. Canada Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 111. Germany Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 112. France Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 113. U.K. Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 114. Italy Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 115. Russia Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 116. China Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 117. Japan Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 118. South Korea Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 119. India Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 120. Australia Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 121. Taiwan Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 122. Indonesia Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 123. Thailand Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 124. Malaysia Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 125. Philippines Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 126. Vietnam Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 127. Mexico Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 128. Brazil Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 129. Argentina Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 130. Turkey Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 131. Saudi Arabia Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 132. U.A.E Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 133. Video Gaming Terminals (VGT) Value Chain
Figure 134. Bottom-up and Top-down Approaches for This Report
Figure 135. Data Triangulation
Figure 136. Global Video Gaming Terminals (VGT) Production Forecast by Type 2021-2026 (K Units)
Figure 137. Global Video Gaming Terminals (VGT) Production Market Share Forecast by Type 2021-2026
Figure 138. Global Video Gaming Terminals (VGT) Production Value Forecast by Type 2021-2026 (US$ Million)
Figure 139. Global Video Gaming Terminals (VGT) Production Value Market Share Forecast by Type 2021-2026
Figure 140. Global Video Gaming Terminals (VGT) Consumption Forecast by Application 2021-2026 (K Units)
Figure 141. Global Video Gaming Terminals (VGT) Consumption Market Share Forecast by Application 2021-2026
Figure 142. Global Video Gaming Terminals (VGT) Consumption Forecast by Regions 2021-2026 (K Units)
Figure 143. Global Video Gaming Terminals (VGT) Consumption Market Share Forecast by Regions 2021-2026
Figure 144. U.S. Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 145. Canada Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 146. Germany Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 147. France Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 148. U.K. Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 149. Italy Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 150. Russia Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 151. China Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 152. Japan Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 153. South Korea Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 154. India Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 155. Australia Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 156. Taiwan Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 157. Indonesia Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 158. Thailand Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 159. Malaysia Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 160. Philippines Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 161. Vietnam Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 162. Mexico Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 163. Brazil Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 164. Argentina Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 165. Turkey Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 166. Saudi Arabia Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 167. U.A.E Video Gaming Terminals (VGT) Consumption Forecast 2021-2026 (K Units)
Figure 168. Video Gaming Terminals (VGT) Value Chain
Figure 169. Bottom-up and Top-down Approaches for This Report
Figure 170. Data Triangulation


【掲載企業】

Scientific Games、IGT、Playtech、Novomatic、Sisal Group、SYNOT GROUP、Apollo Games、Accel Entertainment

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